
46 Managing Files and Sets
•File Type, Bit Depth, Sample Rate — These options specify the type of sample to be cre-
ated.
•Dither Options — If you are rendering at a bit depth lower than 32-bit, choose one of the
dither modes. Dithering adds a small amount of noise to rendered audio, but minimizes
artifacts when reducing the bit depth. By default, Triangular is selected, which is the “saf-
est“ mode to use if there is any possibility of doing additional processing on your file.
Rectangular mode introduces an even smaller amount of dither noise, but at the expense of
additional quantization error. The three Pow-r modes offer successively higher amounts of
dithering, but with the noise pushed above the audible range. Note that dithering is a pro-
cedure that should only be applied once to any given audio file. If you plan to do further
processing on your rendered file, it’s best to render to 32-bit to avoid the need for dithering
at this stage. In particular, the Pow-r modes should never be used for any material that will
be sent on to a further mastering stage — these are for final output only. (Please note that
the Pow-r modes are not available in the Intro and Lite Editions.)
•Create Analysis File — If this is activated, Live will create an .asd file that contains analysis
information about the rendered sample. If you intend to use the new sample in Live, check
this option.
•Upload Audio to SoundCloud — If activated, a helper application will launch that will al-
low you to upload your exported audio file to SoundCloud.
Real-Time Rendering
Normally, rendering happens as an offline process. But if your set contains an External Audio
Effect (page 316) or External Instrument (page 401) that routes to a hardware effects device
or synthesizer, the rendering process is a bit different. In this case, rendering the master output
happens in real time. If you render individual tracks, all tracks that don’t route to an external
device anywhere in their signal paths will be rendered offline. Then, any tracks that do access
these devices will be rendered in real time. Live will automatically trace each track’s signal flow
and detect if real-time rendering is necessary. You’ll then be presented with several options
when you start to render:
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